Economy
AddProject cycle payouts now apply world pollution modifier to fossil returns
FixBank balance not updating after multi-cycle payout events
ChangeTax rate now applied per-tick rather than weekly batch — smoother treasury updates
Infrastructure
AddCarbon Filter Station — new environmental structure, reduces local pollution at cost
AddStructure world impact chips now visible in Public Record
FixSolar Array output doubling on server restart
Civic
AddProposal voting now closes automatically at deadline — verdict recorded to archive
ChangeCouncil reputation now decays 0.5/day when a world has no active proposals
Network / Web
AddPublic Record website launched — real-time world state, player profiles, civic archive
AddMulti-world support: Downtown, Evocity, Rockford now all tracked
FixWorld state API occasionally returning stale data after server tick delay
World Variables
AddEcology variable introduced — tracks environmental health server-wide
AddPollution above 80 now triggers server-wide event with economic penalties
ChangeWater quality now affected by nearby industrial structures within 200 units
Economy
FixPlayers occasionally receiving negative payouts on first project cycle
AddEnvironmental subsidy system — low-pollution structures receive tax offset
Infrastructure
AddStreetlight Grid — civic structure, improves local civic stability
RemoveLegacy ore extractor — replaced with new resource system in upcoming update
Civic System
AddCivic proposals system — players can submit, vote, and pass binding world legislation
AddCouncil roles — Mayor, Councillor, Inspector with reputation tracking
AddWorld treasury — tax collection, expenditure tracking, civic spending
Multiplayer
FixPlayer state desyncing on world join after server had been running 12+ hours
ChangeOnline player list now updates every 15s rather than on join/leave events only
Economy
AddBank system — players can store wealth separately from cash on hand
AddLeaderboard — wealth and reputation rankings per world
FixHourly payout not firing when server had zero active players online
Infrastructure
AddWater Pump structure — contributes to world water supply and quality
ChangePower deficit now applies output penalty to all electric structures proportionally
Foundation
AddInitial world simulation — pollution, power, water tracked per server tick
AddStructure placement system — players can place and own infrastructure in the world
AddSteam identity integration — player profiles tied to Steam ID
AddPersistent world state — server saves and restores world variables on restart