In-game
You startarriving in the city by boat
Every patch of soilis different
The power plantburns timber someone has to stock
Weatheris the same for everyone on the server
Townsfolkanswer when you talk to them
The drawbridgeopens when a boat sounds its horn
Voice chatcarries to the people near you
Your thingsare still there when you come back
The worldkeeps running while you are away
You startarriving in the city by boat
Every patch of soilis different
The power plantburns timber someone has to stock
Weatheris the same for everyone on the server
Townsfolkanswer when you talk to them
The drawbridgeopens when a boat sounds its horn
Voice chatcarries to the people near you
Your thingsare still there when you come back
The worldkeeps running while you are away
Independent Developer

Chronet Studios

A small, community-driven studio. We’re making Terrestrial.

Our Game

Terrestrial

Terrestrial is an open-world multiplayer game set in a coastal city and the islands around it: farming, fishing, sailing, skating, town power, and a world shared between everyone on the server. It’s playable today in development builds and moving toward Steam playtests.


Everything we ship is written up in the changelog, and what’s coming is on the roadmap. The full picture is on the game page.

Terrestrial key art poster — the wordmark over the city and its bay
Key art
How we work

Three things we’ve committed to

💻
A real standalone game
Not a mod. Terrestrial is built in Godot 4 with C#, aimed at a Steam release on PC. Console may follow later.
Godot 4 · C# · Steam
🌐
Multiplayer first
Multiplayer was built in from the start, not added later — persistent worlds on dedicated servers, friends over Steam, PvE rather than PvP. Today that means co-op scale; the goal is worlds holding hundreds of players.
MMO-style worlds
😄
Fun over grind
No hundreds of boring hours to get anywhere. Every decision gets asked “how do we make this as fun as possible?” Just like the GMod days — we need a lot of laughs.
Fun first
Our History

Where we come from

Chronet started as a Garry’s Mod community, and that community built our original gamemode with us. Many of those players are still in touch more than ten years later.


We want the same for Terrestrial: ideas bounced off the community, lots of playtests, and a game built with the people who play it, not just for them.

Chronet · GMod Era
“The community was the game. Still is.”
How we build

Small steps, tested in the game

We work by the old rule: fail fast, iterate faster, follow the fun. Build a system, play it, keep what works, cut what doesn’t.


And we only talk about what exists. Nothing goes on the store page, this site or the changelog unless it’s actually in the game and we’ve seen it work.

Design Philosophy
“Fail fast, iterate faster, follow the fun.”
Work in progress

Finding the game’s look

We’re settling Terrestrial’s visual identity right now — four directions, one city. This is that work, straight off the desk.

Civic Ecology direction — the city and its land, industry in the distance
01 · Civic Ecology
Maritime Exchange direction — a sailboat crossing to a harbour island
02 · Maritime Exchange
After-dark Grid direction — the city's lights holding against a storm
03 · After-dark Grid
Island Life direction — skating, gardens and shops in one plaza
04 · Island Life
Community
Join the community
Follow development, join playtests, and tell us what to build. Most of the conversation happens on Discord.
Team

Want to help build it?

We’re a small team and we’re open to part-time developers who want to put some free time into the project. We can’t offer full-time employment yet — but if this game sounds like your kind of thing, get in touch.

Get in touch