

A small, community-driven studio. We’re making Terrestrial.
Terrestrial is an open-world multiplayer game set in a coastal city and the islands around it: farming, fishing, sailing, skating, town power, and a world shared between everyone on the server. It’s playable today in development builds and moving toward Steam playtests.
Everything we ship is written up in the changelog, and what’s coming is on the roadmap. The full picture is on the game page.

Chronet started as a Garry’s Mod community, and that community built our original gamemode with us. Many of those players are still in touch more than ten years later.
We want the same for Terrestrial: ideas bounced off the community, lots of playtests, and a game built with the people who play it, not just for them.
We work by the old rule: fail fast, iterate faster, follow the fun. Build a system, play it, keep what works, cut what doesn’t.
And we only talk about what exists. Nothing goes on the store page, this site or the changelog unless it’s actually in the game and we’ve seen it work.
We’re settling Terrestrial’s visual identity right now — four directions, one city. This is that work, straight off the desk.





We’re a small team and we’re open to part-time developers who want to put some free time into the project. We can’t offer full-time employment yet — but if this game sounds like your kind of thing, get in touch.
Get in touch