Terrestrial Roleplay

Early Access on Steam, coming soon

Terrestrial is a multiplayer roleplay sandbox where players run the city, jobs, law enforcement, its economy and everything in between. Make a living, get into trouble, explore the wilderness or just see where the day takes you. Whatever you do will change the world around you, so choose wisely.

Key art

Platform
Windows
Release
Early Access, coming soon
Players
Multiplayer with dedicated servers
Languages
English (more planned later)
  • Indie
  • Massively Multiplayer
  • RPG
  • Simulation
  • Early Access
  • Sailing
  • Fishing
  • Political Sim
  • Nature
  • Job Simulator

What’s in the game.

01

One city. And it's run by you.

There is no main quest telling you what to do. The police officer pulling you over is another player. So is the paramedic arriving at your accident, the mayor changing the laws and the "farmer" down the road growing "crops" that the police would very much like a word with. The city works because its players make it work, and it responds to what you do. Keep the lights on by making sure there's fuel coming into the power station, or vote in a government that'll clean up the rubbish before it contaminates the water supply. You arrive in Rockford as an ordinary citizen, with a little money, a phone and a clean record. What happens next is up to you.

A player jogging across a city crossing at dusk with a taxi, a pickup and bystanders, mountains behind
A living city: the Broadway and Main crossing at dusk.

02

Born from Garry's Mod Roleplay

From 2008 to 2018, we spent a decade building and running roleplay experiences in Garry's Mod. Chronet Roleplay and its predecessors grew into a thriving community, building upon DarkRP and PERP with our own features, systems and ideas. Those years taught us a lot about what makes roleplay fun. The freedom to do your own thing, the systems that bring people together, and the unexpected moments that keep players coming back. Often, the best experiences were the ones we never planned. Terrestrial is the continuation of that journey. We've brought back the much-loved Rockford map and are building on everything we learned, the features players loved, and the ideas we always wanted to explore but couldn't quite achieve in Garry's Mod. This time, we're building a standalone game with our own engine, a bigger world and a lot more freedom to take it somewhere new. Welcome back to Rockford. Welcome to Terrestrial.

Glory days

Chronet Roleplay, Garry’s Mod, 2008–2018. Screenshots from our community.

A crowd of players with sports cars, two pink horse statues and a fire engine on a road in Rockford
Then Garry’s Mod, a crowd on the road
A group of six players standing on a sidewalk beside parked cars at golden hour
Now Terrestrial, a group on the sidewalk

03

Find your place in the world

There's always something that needs doing around Rockford.

  • Keep the peace. Join the police, patrol the streets, investigate crimes, issue warrants, raid properties and work your way up through the ranks.
  • Run the city. Stand for mayor, win an election, change the laws, set taxes and manage the treasury budget. You may think you're what the city deserves, but don't be surprised when the citizens disagree with your decisions.
  • Answer the call. Join the emergency services as a firefighter or paramedic. Put out fires, rescue people and get the injured back on their feet.
  • Keep things moving. Drive buses, deliver parcels, tow stranded vehicles, collect rubbish, repair the city's infrastructure or keep the power station running. Oh, and perhaps rescue someone's cat from a tree.
  • Or answer to nobody. Stay a citizen, make your own living and decide how you want to spend your days.
A police officer at a stopped sedan at night, a cruiser with its light bar behind
A traffic stop: officer, cruiser and a pulled-over car.

04

Make it. Grow it. Sell it.

Terrestrial is built around interacting with the world, not just looking at it. Go fishing, mine for materials, rummage through bins, grow crops, cook meals or turn what you've gathered into something useful. Craft at workbenches, fire up a furnace, work an anvil or cook over an actual stove. You'll be using the world around you, not just clicking through menus. Then make some money from it. Stock your own shop, sell goods at a market stall, trade directly with other players or list items for delivery. Buy from local businesses, find a bargain or try your luck running a business of your own. What people make, buy and sell will shape Rockford's economy.

A player cooking fish and eggs in pans on a camp stove by a lake
Cooking on a camp stove by the lake.

05

A city that needs looking after

Rockford doesn't run itself. The power station needs fuel. Streets need cleaning. Vehicles break down. Businesses need supplies. And occasionally, something goes very wrong. Take part in the systems that keep the city going. Install solar panels, run generators, store electricity in batteries or connect your equipment to the grid. Keep fuel flowing from the offshore oil rig, repair electrical faults or investigate somebody stealing power from the neighbourhood. What happens around the city matters. Pollution affects water quality, bad weather can disrupt daily life, and the decisions made by players can leave their mark on the world. Build something useful, help your neighbours, or make an absolute mess of things. Someone will eventually have to clean it up.

A player beside a generator, a solar panel and a wind turbine in a park
Generator, solar panel and wind turbine in a park.

06

There's more out there than the city

Leave the streets behind and head into the mountains, forests and surrounding countryside. Follow winding mountain roads, explore the lake and waterfall, take a boat out from the harbour or spend an afternoon fishing. Find wildlife, go hunting, discover places off the beaten track or simply get away from everyone for a while. Rockford also changes with the seasons. Spring gives way to summer, autumn colours the forests, and winter brings a different character to the landscape. You don't always need a job to have somewhere to go.

A player casting a fishing rod from the pier at sunrise
Fishing from the pier at sunrise.

07

Or take the less honest route

Of course, not everyone in Rockford has good intentions. Pick locks, bypass security, break into buildings, rob businesses or set up a few money printers somewhere the authorities won't think to look. Find the travelling black-market dealer, trade in questionable goods or put together a crew for something bigger. Just remember that the police aren't NPCs. They can investigate, gather evidence, issue warrants, track you down and throw you in a cell. Getting away with it is one thing. Getting away with it twice is another.

A player picking a car lock at night with a progress bar and a Wanted indicator
The less honest route: picking a car lock at night.

08

Make your own plans

Finish your shift, grab your friends and see what happens. Head to the bar, work the drive-thru at Casa Burrito, visit the nightclub, go for a drive or meet somebody you've never spoken to before. With proximity voice, physical interactions and a city full of other players doing their own thing, even a simple trip to the shops can turn into a story. Some days you'll get plenty done. Other days you'll accomplish absolutely nothing. That's fine too.

A group of six players standing on a sidewalk beside parked cars at golden hour
Hanging out at golden hour.

09

Built from the ground up

After years of pushing what we could do with Garry's Mod, we eventually reached the limits of what a mod could become. So we decided to build our own game, with a custom engine designed around everything we wanted Terrestrial to be. From the way players move, drive and interact with their surroundings, to the multiplayer networking, economy and systems that keep the world running, we're building the technology around the game rather than fitting the game around someone else's technology. We're designing it with scale in mind. Our aim is to support hundreds of players and tens of thousands of entities in the same world, while maintaining a stable server tick rate and smooth frame rates, even when things get busy. Our goal is a world where things are genuinely connected. Where players interact physically with their surroundings, businesses depend on one another, and the decisions made by hundreds of people can change what happens across the city. It's an ambitious undertaking, and there's plenty more to build. But for the first time, we're free to take the ideas that started with Chronet as far as we can imagine.

Terrestrial is currently in heavy development. Features and content are evolving, bugs are expected, and progress may occasionally be reset as development continues.

Terrestrial key art: a coastal city at sunset with the logo
Key art, not a gameplay capture.

New

The east harbour.

Quays, cranes and a berth for ships, new on the Rockford coast. Development captures.

Where we are.

Early Access is a plan, not a promise.

  1. Over a year

    In development

    Terrestrial (Chronet RP v2) has been in active development for over a year.

  2. 24 October 2026

    Playtest released

    The first playtest, approved by Steam.

  3. Over the coming weeks

    Playtest sessions

    Mostly spontaneous: watch Discord. We gather bugs and feature requests, fix them and release the next playtest version.

  4. Next · planned

    Early Access, coming soon

    We plan to stay in Early Access for about one year. A plan, not a promise.

Early Access.

What the developers have to say.

Why Early Access?

Since our early days as a Garry's Mod server, we've always been focused on our community. With Terrestrial, we're building a standalone online roleplay game with a large shared city, jobs, an economy and a lot of systems that depend on real players and their interactions. We need feedback on how to build this living city, tell us what feels right (and wrong), and help us decide what to build next.

How long will this game be in Early Access?

We plan to stay in Early Access for about one year. It depends on what we learn from players, so it may be shorter or longer.

How is the full version planned to differ from the Early Access version?

We plan to:

  • add more interactive and fun 'mini-game' jobs, services and city systems, and deepen the economy so that everything touches real players;
  • expand the Rockford map as well as bring in at least one additional map;
  • add more vehicles, boats and wildlife;
  • replace temporary art, models and sounds with final assets;
  • keep improving performance, stability, server capacity and moderation tools (we want the game to run smoothly with high FPS, even with thousands of entities and hundreds of players per server);
  • add more languages.
What is the current state of the Early Access version?

The game is playable online today. You can walk, drive, fish, hunt, craft, cook, trade, rent property, use the phone, work jobs like police, emergency services, public works, couriers and bus driving, and run a business. Expect bugs, rough edges, placeholder art, and balance changes. Progress and money may occasionally be changed or reset when we rebalance.

Will the game be priced differently during and after Early Access?

We plan to only raise the price if we feel that the game has progressed enough to justify it. We will not decide this until we know how much the game grows.

How are you planning to involve the Community in your development process?

We plan to have the community involved as much as possible:

(Use F3 in game to send bug reports and feature requests with a screenshot.)

  • run a Discord for feedback and announcements;
  • publish dev blog posts and patch notes;
  • run playtests and community feedback rounds;
  • let player feedback shape what comes next in the roadmap.

Content and safety.

Mature content description

Terrestrial is an online roleplay game set in a modern city, and many of its jobs and storylines involve crime and law enforcement.

  • Violence: Players can fight with fists, batons and realistic firearms. There is no blood or gore. Players who reach zero health are knocked unconscious, then revived by medics or wake up in hospital.
  • Crime: Players can rob, break into property, trade on a black market and run illegal businesses. Crime is a viable way to earn money, and police players can arrest and jail criminals.
  • Drugs and alcohol: Players can grow, manufacture and sell illegal drugs (cannabis, cocaine and methamphetamine), use drugs for short-lived effects, and brew and drink alcohol. Drugs are illegal in the game world and are enforced by police.
  • Gambling: The city can run lotteries and players can wager in-game money on chess. No real money is involved.
  • Online interaction: The game has player text chat and proximity voice chat. Player communication is not rated, and players may encounter content from other players.

AI generated content disclosure

We used AI tools to help with parts of development, including coding and modelling. All of it was reviewed and edited by our team. The game does not generate any AI content while you play.

System requirements.

Minimum and recommended system requirements (Windows)
RequirementMinimumRecommended
OSWindows 10 64-bitWindows 11 64-bit
ProcessorIntel Core i5-6600 / AMD Ryzen 5 1600Intel Core i5-10400 / AMD Ryzen 5 3600
Memory8 GB RAM16 GB RAM
GraphicsNVIDIA GTX 1050 Ti / AMD RX 570, 4 GBNVIDIA GTX 1660 Super / AMD RX 5600 XT, 6 GB
DirectXVersion 11Version 12
NetworkBroadband Internet connectionBroadband Internet connection
Storage5 GB available space5 GB available space

Requires an internet connection. Online multiplayer only.

Playtest · approved by Steam

Get in early.

The playtest has been approved by Steam. Sessions are small and mostly spontaneous over the coming weeks, so watch Discord for the next one. It is early and buggy but playable: press F3 in game to report a bug or send a feature request.