Dev blog
Dev Blog #1: Our Playtest is Live!
The first Terrestrial (Chronet RP v2) playtest is open. Grab a key at chronet.com/playtest, jump in and tell us what breaks.
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Early Access on Steam, coming soon
Terrestrial is a multiplayer roleplay sandbox where players run the city, jobs, law enforcement, its economy and everything in between. Make a living, get into trouble, explore the wilderness or just see where the day takes you. Whatever you do will change the world around you, so choose wisely.
Key art
01
There is no main quest telling you what to do. The police officer pulling you over is another player. So is the paramedic arriving at your accident, the mayor changing the laws and the "farmer" down the road growing "crops" that the police would very much like a word with. The city works because its players make it work, and it responds to what you do. Keep the lights on by making sure there's fuel coming into the power station, or vote in a government that'll clean up the rubbish before it contaminates the water supply. You arrive in Rockford as an ordinary citizen, with a little money, a phone and a clean record. What happens next is up to you.

02
From 2008 to 2018, we spent a decade building and running roleplay experiences in Garry's Mod. Chronet Roleplay and its predecessors grew into a thriving community, building upon DarkRP and PERP with our own features, systems and ideas. Those years taught us a lot about what makes roleplay fun. The freedom to do your own thing, the systems that bring people together, and the unexpected moments that keep players coming back. Often, the best experiences were the ones we never planned. Terrestrial is the continuation of that journey. We've brought back the much-loved Rockford map and are building on everything we learned, the features players loved, and the ideas we always wanted to explore but couldn't quite achieve in Garry's Mod. This time, we're building a standalone game with our own engine, a bigger world and a lot more freedom to take it somewhere new. Welcome back to Rockford. Welcome to Terrestrial.
Chronet Roleplay, Garry’s Mod, 2008–2018. Screenshots from our community.


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There's always something that needs doing around Rockford.

04
Terrestrial is built around interacting with the world, not just looking at it. Go fishing, mine for materials, rummage through bins, grow crops, cook meals or turn what you've gathered into something useful. Craft at workbenches, fire up a furnace, work an anvil or cook over an actual stove. You'll be using the world around you, not just clicking through menus. Then make some money from it. Stock your own shop, sell goods at a market stall, trade directly with other players or list items for delivery. Buy from local businesses, find a bargain or try your luck running a business of your own. What people make, buy and sell will shape Rockford's economy.

05
Rockford doesn't run itself. The power station needs fuel. Streets need cleaning. Vehicles break down. Businesses need supplies. And occasionally, something goes very wrong. Take part in the systems that keep the city going. Install solar panels, run generators, store electricity in batteries or connect your equipment to the grid. Keep fuel flowing from the offshore oil rig, repair electrical faults or investigate somebody stealing power from the neighbourhood. What happens around the city matters. Pollution affects water quality, bad weather can disrupt daily life, and the decisions made by players can leave their mark on the world. Build something useful, help your neighbours, or make an absolute mess of things. Someone will eventually have to clean it up.

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Leave the streets behind and head into the mountains, forests and surrounding countryside. Follow winding mountain roads, explore the lake and waterfall, take a boat out from the harbour or spend an afternoon fishing. Find wildlife, go hunting, discover places off the beaten track or simply get away from everyone for a while. Rockford also changes with the seasons. Spring gives way to summer, autumn colours the forests, and winter brings a different character to the landscape. You don't always need a job to have somewhere to go.

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Of course, not everyone in Rockford has good intentions. Pick locks, bypass security, break into buildings, rob businesses or set up a few money printers somewhere the authorities won't think to look. Find the travelling black-market dealer, trade in questionable goods or put together a crew for something bigger. Just remember that the police aren't NPCs. They can investigate, gather evidence, issue warrants, track you down and throw you in a cell. Getting away with it is one thing. Getting away with it twice is another.

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Finish your shift, grab your friends and see what happens. Head to the bar, work the drive-thru at Casa Burrito, visit the nightclub, go for a drive or meet somebody you've never spoken to before. With proximity voice, physical interactions and a city full of other players doing their own thing, even a simple trip to the shops can turn into a story. Some days you'll get plenty done. Other days you'll accomplish absolutely nothing. That's fine too.

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After years of pushing what we could do with Garry's Mod, we eventually reached the limits of what a mod could become. So we decided to build our own game, with a custom engine designed around everything we wanted Terrestrial to be. From the way players move, drive and interact with their surroundings, to the multiplayer networking, economy and systems that keep the world running, we're building the technology around the game rather than fitting the game around someone else's technology. We're designing it with scale in mind. Our aim is to support hundreds of players and tens of thousands of entities in the same world, while maintaining a stable server tick rate and smooth frame rates, even when things get busy. Our goal is a world where things are genuinely connected. Where players interact physically with their surroundings, businesses depend on one another, and the decisions made by hundreds of people can change what happens across the city. It's an ambitious undertaking, and there's plenty more to build. But for the first time, we're free to take the ideas that started with Chronet as far as we can imagine.
Terrestrial is currently in heavy development. Features and content are evolving, bugs are expected, and progress may occasionally be reset as development continues.

Real in-game captures from the native client, October 2026. Other characters are scripted test players. Click to enlarge.
A living city: the Broadway and Main crossing at dusk.
A traffic stop: officer, cruiser and a pulled-over car.
Cooking on a camp stove by the lake.
The open road, third-person driving.
Generator, solar panel and wind turbine in a park.
The corner grocery: shelves with price tags.
Hanging out at golden hour.
Fishing from the pier at sunrise.
The less honest route: picking a car lock at night.
A changing world: winter snowfall in Rockford.New
Quays, cranes and a berth for ships, new on the Rockford coast. Development captures.

Dev blog
The first Terrestrial (Chronet RP v2) playtest is open. Grab a key at chronet.com/playtest, jump in and tell us what breaks.
Read the postEarly Access is a plan, not a promise.
Over a year
Terrestrial (Chronet RP v2) has been in active development for over a year.
24 October 2026
The first playtest, approved by Steam.
Over the coming weeks
Mostly spontaneous: watch Discord. We gather bugs and feature requests, fix them and release the next playtest version.
Next · planned
We plan to stay in Early Access for about one year. A plan, not a promise.
What the developers have to say.
Since our early days as a Garry's Mod server, we've always been focused on our community. With Terrestrial, we're building a standalone online roleplay game with a large shared city, jobs, an economy and a lot of systems that depend on real players and their interactions. We need feedback on how to build this living city, tell us what feels right (and wrong), and help us decide what to build next.
We plan to stay in Early Access for about one year. It depends on what we learn from players, so it may be shorter or longer.
We plan to:
The game is playable online today. You can walk, drive, fish, hunt, craft, cook, trade, rent property, use the phone, work jobs like police, emergency services, public works, couriers and bus driving, and run a business. Expect bugs, rough edges, placeholder art, and balance changes. Progress and money may occasionally be changed or reset when we rebalance.
We plan to only raise the price if we feel that the game has progressed enough to justify it. We will not decide this until we know how much the game grows.
We plan to have the community involved as much as possible:
(Use F3 in game to send bug reports and feature requests with a screenshot.)
Terrestrial is an online roleplay game set in a modern city, and many of its jobs and storylines involve crime and law enforcement.
We used AI tools to help with parts of development, including coding and modelling. All of it was reviewed and edited by our team. The game does not generate any AI content while you play.
| Requirement | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| Processor | Intel Core i5-6600 / AMD Ryzen 5 1600 | Intel Core i5-10400 / AMD Ryzen 5 3600 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GTX 1050 Ti / AMD RX 570, 4 GB | NVIDIA GTX 1660 Super / AMD RX 5600 XT, 6 GB |
| DirectX | Version 11 | Version 12 |
| Network | Broadband Internet connection | Broadband Internet connection |
| Storage | 5 GB available space | 5 GB available space |
Requires an internet connection. Online multiplayer only.
Playtest · approved by Steam
The playtest has been approved by Steam. Sessions are small and mostly spontaneous over the coming weeks, so watch Discord for the next one. It is early and buggy but playable: press F3 in game to report a bug or send a feature request.